Eudora's Physical Features (in progress)
So in progress it can't be revealed to anyone's eyes other than my own!
Regional Maps (in progress)
Alberidge
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Alberidge's Political Map (in progress)
Capital: Theobald
Language of State: Western Common
Government: Parliamentary Democracy
Alberidge, my own home country, is a country built for the Free Peoples. It's home to all sorts of races and loves both order and freedom which leads to a jiggaton of redundant laws and regulations as they fight the hard (and often losing) battle to be fair to everyone.
Boasting both power and resources, Alberidge is where many heroic adventurers begin their story.
Alberidge's Provinces
Walherich
Walherich stands between all the nations and Tor Gurzadok's dead, as well being the first to respond to any invading forces from the west. Due to its tumultuos western borders, Walherich can still be considered an old-fashioned frontiers-land. Adventurers can always find a task of sorts available here, whether it's to march out further west, defend caravans, or just thin out the predator population. There are many elves both travelling and residing towards the northern parts of Walherich.
Elegansted, Walherich's capital, has a constant flow of people coming in and out of the city.
Meginhard
One would normally not have your main Province against the borders of your greatest enemy nation, but Alberidge has done exactly that.The capital of all of Alberidge, Theobald, is located within.
Reinhold
A small Province of martial practice, recruits are trained here before being sent out to patrol the Western borders of Alberidge from orc bandits, undead, and shadow creatures.
Toffinshire
A Province with the largest density of halflings in the world, Toffinshire is a very fertile land. The farmlands that border Arda Hithlass may find themselves visited by Fey, though whether these beings have good or bad intentions varies. Toffinshire is further divided into smaller communities by the halflings. The Shire Hall of Toffinshire is located in the community of Lovagedon.
Chebalmoors
The Chebalmoors is a large tract of land full of vegetation and gradually sloping hills. Already greatly reduced in size, Alberidge forbids further encroachment of civilization onto the Chebalmoors and grants the Centaurem clans tribal sovereignty within the Chebalmoors as long as they send a representative to Parliamentary meetings.
It is wisest to notify the Patriarch of the Main Herd before venturing into the Centaurs' lands.
Hartwig
Ah, the land after mine own heart! Hartwig is full of progress and the wondruous scent of grease and oil. Hartwig's cities are often dotted with many gnom-ish contraptions, and new inventions undergoing their beta-testing are seen in the countryside. People are advised to yield to "Invention Testing" signs and get the hell out of the way.
Lorwich, Hartwig's capital, is the largest sea and air port of the North Western lands.
Anoush
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Capital: Sirvart
Language of State: Western Common
Government: Monarchy
Though much of the Katar Peninsula is a scorched desert due to the Sea of Fire, the Anoush Oasis is home to hardy, militant people who fight off desert worms, drakes, bandits, and slavers daily. Nightly, it's the remnants of some awesome technological civilization that creeps towards their towns. Adventurers interested in exploring the strangely alien ruins from where these creatures emerge swarm to the Oasis. Anuoshians have a bitter feud against Zeliake after centuries of oppression.
Arda Hithlass
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Capital: Erebdor (unofficial)
Language of State: Elven, Sylvan
Government:?
The land of the Fae and the Wood Elves, Arda Hithlass is not so much a country as a partitioned off section of land that others haven't the slightest idea of how to control. The Wood Elves, closest of the forest's inhabitants to us civilized people, are wary of outsiders and prefer to dwell in secret tree-dwellings. Those who enter under Arda Hithlass' eaves are encouraged to be aware of their surroundings: whether it be Wood Elves, Fae, or druids, angering any is sure to trigger your death flag! Never mind the no-good, mischievous Fae who'll poke, prod, and provoke for no good reason.
If you ever come across a Telemeter Measurer or a Cog-grinding Illuminator in the hands of those pesky pixies, do bring it to 1054 Jumpin' Whisp St, Minchuster in Alberidge's Hartwig Province.
Cyriacus
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Capital: Kallias
Language of State: Western Common
Government: Monarchy
A small country on the Gulf of Epaphras, Cyriacus is a prosperous port nation thriving off the waters of the Throughfare Sea. A small country without much military presence, Cyriacus thrives off the threat of Alberidge's meddling to keep its borders safe. Cyriacus' navy is famous for using pirate-like tactics and fleet coursers to keep their shipping routes safe, air and sea.
Kallias is their most famous air and sea harbor that services about 10,500 ships daily. Contraband materials find their way into the West much more easily through Cyriacus than Alberidge, including Zeliake's slaves.
Glinannan
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Capital: Iantolloth
Language of State: Elven, Western Common
Government: Monarchy (by appearance)
The country of the Elves where magic and learning are cultivated with elegance. Though the Elves still have a monarch, much of their government is handled through popular consent. Elven nobility are far more powerful than your average Elves due to the Blessing of Nenia, but unlike the Drow, Overland Elves are much more interested in tending the growth of those about them than lording it over the inferior.
Gyoshin
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Also Known As:語芯, Yuxin
Capital: Iwamonshi
Language of State: Gyoshingo, Eastern Common
Government: Democracy
Once part of the Huaxia Empire, Gyoshin is a melting pot of culture. On one hand, the Gyoshinese are fascinated with technology, on the other they still cling to their zen idealogies. Gyoshin is the major hub to the east, and has the best air and sky navies around. Pirates are hunted down without mercy.
Huaxia
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Also Known As:華夏
Capital: Meiling
Language of State: Eastern Common
Government: Monarchy
A vast nation in the Eastern Lands, Huaxia was formed from the warring nations: Beichao Dongchao Nanchao Xichao. Tianlong, the oldest of all dragons, brought the nations to peace and taught the Huaxiaren to cultivate all things into artforms. Prizing beauty, knowledge, artisans, and expertise above everything else has lead Huaxia to be a powerful empire. Once interested in expanding its borders, Huaxia recognized the difficulties in over-governing and shrank down to a still impressive nation.
Religion rivals Huaxia's government, and the High Priestess of Tianlong has as much authority as the Emperor. The Tianzhanshi, the most elite of Huaxia's military, are also strongly affiliated with Longbai.
Jorkhazad
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Capital: Irkul Silfdor
Language of State: Dwarven, Western Common
Government: Democracy
The country of the dwarves is more of a mountainous region that they have delved into. Aefmarr is the name of their mountains; Jorkhazad is the name of the habitable places within.
Kutotaz Motsham
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Capital: Mubarshtaum
Language of State: Orkish
Government: Democracy...?
Who had ever heard of an Orc Parliament? Neither had I, and yet when venturing out West, there it was! In imitation of the other people about them, orcs decided that legislation was a good thing and attempted it themselves. It's passable, none of the orcs have really opposed it, and most importantly it keeps the orcs squabbling amongst themselves and NOT invading other countries.
Padmavati
Zeliake
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Capital: Rikton
Language of State:Western Common
Government:Dictatorship/Monarchy
Now fizzle my sparks and grind my gears if Zeliake isn't the most infuriating country. It's a feat just to get back from their border-control in one piece let alone try to get past the border! The nerve of some people, trying to get in the way of ambition on the account that they think I'm a spy! I'm a cartographer who wants to know every inch of the lay of their land, not some mercenary! They've mastered the art of blocking out their skies with some sort of smog, so even my Whirly Flyingmajig is no help in getting any readings from inside that country.
Rumor has it that Zeliake is full of slums. It's a place where the rich are grotesquely so, while the poor haven't a crumb between them. Necromancy, blood magic, spirit-chaining, and slavery are some of the nasty businesses that run amok in Zeliake. Due to pressures from Alberidge, Zeliake has regulations on who can and can't be made slaves to avoid too much conflict with other countries.
Well, their strength seems to be waning in recent years. Serves them right for their rampant disregard for their citizens.
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